Hey everyone:)
I hope that you are all doing well!
I just wanted to write a quick blog post to give an update on this New York building project and to let you all know that I have got a new job that I be starting at the end of the month.
Job Update
So after 2 years, yesterday was my last day working at Firesprite and It’s been an absolute pleasure to work at the company, I've made some great friends and memories whilst living in Liverpool and I've also being involved in some really awesome unannounced video game projects. They are currently hiring a lot of people and I really recommend applying!
It was a tough decision to leave, however I've been offered an amazing role working on some cool VR games which I'm pretty excited about. Starting on the 26th of this month, I am now a Senior Environment Artist at nDreams.
Project Update
This brings me back to the personal project, I now have from today to the 26th to get has much personal work done has possible and really progress with the project. Since I made my original time plan, I added a lot more assets, characters and story to the project which meant the time plan was completely wrong. Another area that I misjudged was how long sculpting actually takes! A lot of the projects that I do, I don't really do much zbrush so with this project running everything through zbrush first for the high poly has really slowed me down.
So where am I at with this project? Right now, I have the project broken down into these areas which are:
- Unique assets (all the assets that sculpted to be baked down and textured in painter including both hero props and generic props)
- Modular pieces (all the assets that I will just run tileable textures and edge decals over)
- Materials (brick, plaster and roof flooring designer materials)
- Foliage kit (all the foliage in the scene, trees, plants etc)
- Car Kit (few car models that will be retextured differently for variety)
- Story (level placement, lighting, setting up cameras, setting up project for the marketplace)
So far, I've got the good majority of the unique assets done with the low poly versions made too. I don't have zbrush on my personal PC so now I will need to wait to start the new job to get access to the program again, with this in mind I will finish sculpting the rest of the assets in a few weeks. The assets that I have left to sculpt are the stairs, doors, ac unit and then I want to make some small improvements to a few assets.
My main focus now for the next two weeks is getting the modular pieces done, edge decals made and some of the materials. I will also try to get the props that I've made so far baked down and ready for texturing. Everything right now feels like slow progress but with the way I've done this, it will get to a point where all of this will come together all at once and it will go from block out to final pretty fast.
Here is a rough timeline for the project:
- This month - Brick material, modular pieces done, majority of unique assets baked.
- Next month - Finish sculpting unique assets and get all the unique assets textured
- September- Foliage Kit and level placement
- October - Car Kit
- November - Camera work, setting up marketplace project.
This is a big project and progress can be slow when only doing a few hours in the evenings and on weekends, this time plan above is just a rough estimate and there is a chance some stuff could take longer. If this is the case I do run over into the new year a bit, I don't mind has I think the quality I'm aiming for with this project will be worth spending time on it and go for quality over quantity of projects.
In this image above, you can see a few more sculpts that I've done recently and an edge decal sheet that I will apply to the modular kit, I just need to make an alpha for it. The sculpted bricks I will use in substance designer for the brick material. The water tower asset still needs a little more work has I think I've done the middle cylinder too low poly of a shape so I'm going to brick this back to a smooth cylinder and just do some small dents instead.
That's all for this blog post and I will try to do another one towards the end of the month to show the progress I've made in the weeks that I've had off.
Thanks for reading!
All the best,
Dom.








































