Hey:)
It's been a few weeks since I last updated you all on the stylized New York project. In the last blog post, I was just about wrapping up all of the block out meshes and starting to do a proper project plan now that I have gotten Caleb to help out with the characters. You can find a link to his portfolio in the last blog post.
Our plan is to make a short video for the end result and we will be selling both this environment and the stylized characters has asset packs hopefully on the unreal marketplace once we are done. These last two weeks have been spent planning, creating storyboards and asset making. We have decided that we are going to keep the story to ourselves until the final drop which means that once all the assets are made, I will not be posting any blogs on the video making side of the project.
When it comes to planning this project, I separated my assets into three categories which are hero assets which are the main props, unique assets which are all the assets that will be sculpted in zbrush and have a bake and then building assets which are all the assets that will use a trim sheet and edge decals.
In this image above you can see all my assets separated into each of the three groups mentioned above. Moving on to the time plan that you can see below, I have given myself 10 weeks to get all of the unique assets done and then five weeks for all the hero assets. I will then take some time off work to get all the materials, trim sheet and the main building done. I will be focusing on all the sculpting first for the unique assets which I have given myself three weeks for then I will retop, bake and texture the assets after. You can see in the image above, that I have broken the unique assets down into little sets so that I can work on one set at a time and it's more manageable.
After that, all that is left to do is the foliage kit and the cars before moving on to doing the video. We are already considering what animation is needed for the video and we are asking people at work for help with this side of things. As mentioned in previous blog posts, this is a big project that will last most of the year but I really think the amount of portfolio work at the end of the project will be worth it and the biggest challenge now is just seeing this plan through. Whilst, I'm working on the environments, Caleb is busy making the characters and I think he will doing some blog posts on that side of things too.
Here are some close up shots of the props laid out.
Over the weekend, I have been working on the building set that you can see in the image above, this is assets like window, doors and wall trims. I have done a quick zbrush pass of these assets which can be seen in the images below.
These are just quick first pass sculpts that I plan on improving, I tried to keep the edges a bit softer for the concrete has I plan to use more harder edges for metal materials such as in the next batch of sculpts that I am doing which are the AC Vents. My next blog update will be sculpts for the AC vents, railings and pavements that can be seen in the image below.
That's all for this week and sorry that it's been a long post but there was a lot to show!
Thanks for reading:)
All the best,
Dom