New York Rooftops Stylized Project - Sculpts 01

Making Of / 19 April 2021

Hey:)

Here is another update on my current project, the last two weeks I have been sculpting away on my assets and I've managed to get a lot done. I still have a lot more to do so my next few updates will just be sculpts. I'm trying to do the project in stages so all the sculpts at once, then all the retop + bakes and then all the texturing.

The assets below are all just generic assets, I've not started any hero props yet. 

Above you can see the building kit, I showed you these sculpts on the last blog post, however I wasn't a huge fan of them so I decided to redo them. Honestly, I just wasn't spending enough time on each sculpts because of how much I still have to do, it can be a bit overwhelming but I need to remember that I've planned most of this year on this project and I don't need to rush them. The sculpts on the right side of the white line still needs another pass which I will be doing this week, along with some concrete flower pots I have made and the concrete stairs assets meaning that hopefully all the concrete elements will be done this week.
  


The main sculpts that I have done this week are the pavement assets, I wanted to get some variation and damage so I did several pieces and I'm pretty happy with these have turned out. The bottom right garden piece, I still need to sculpt which I will be doing this week. The tree base mesh, has a slab missing where the tree/ foliage will go.
  

To help speed up the project, I got all the metal railings from my meshes and put them together and did them has one pass. I tried my best to only sculpt reusable areas a few times rather than sculpting the whole meshes which is why the fire escape meshes don't look like complete meshes. I'm still to get feedback on metal assets so I may need to take another pass at these, I'm not sure yet. 
  

The final sculpts that I've been doing are the AC kit for the rooftops, I've done a square and a cylinder kit for variety. Yet again, I'm going to reuse the cap pieces throughout the meshes which is why them areas don't look sculpted on assets such as the square straight mesh.

Moving forward, I still have a long line of assets that needs sculpting which you can see on the list below.

I'm hoping to get all the small props pieces done in the next two weeks a long with a few door assets that I need to make. After that I'm then going to take a look at the hero assets which should be really fun. Hopefully, with all this practice on the small props that by the time that I come to do the hero assets they should hopefully be a lot easier to do and gain a lot better result.

That's all for this blog post and thanks for reading!

All the best,
Dom.