- Ran in person teaching courses of full Environment Art to the artists at the studio to help transition from prop artist and concept artists to environment artists that understand how to create full environments within unreal.
- Put together online versions of the course for new starters
- Client Communication, working directly with clients for projects
- Responsible for developing studio workflows and template content for environment art. Researching and understanding all the latest tech such as nanite, lumen, PCG, megalights, substrate.
Lead Environment Artist on pitching projects and small game demos.
Develop stylized AAA workflows within both Unreal and Unity.
Lead Environment Artist on a project called 'Synapse'.
I worked at this position for the last year currently working on:
- Ghostbusters VR
My responsibilities during this time have been:
> Creating Workflows
> Creating and overseeing full game levels
I worked at this position for two years, during this time I worked on:
- Sea of Thieves: A Pirate's Life
- Horizon VR: Call of The Mountain
My responsibilities during this time have been:
> Creating Props
> Creating and overseeing full game levels
I worked at this position for over a year designing and creating environments for several virtual reality projects.
I worked at this position for a year as a 'Development Art Assistant' working on a game called 'Red Dead Redemption 2' where I provided support to the main environment art team.
I worked at this position for six months as an Environment Artist contractor working on a game called 'Sea of Thieves'.
My responsibilities on this project have been:
> Making fully playable Unreal Engine 4 levels from a concept provided to me
> Sculpting Terrain
> Using World Machine to create the sea beds of islands
> Create interest compositions and layouts using amazing props created by the prop team