Lead Environment Artist on unannounced projects
Lead Environment Artist on a project called 'Synapse'.
I worked at this position for the last year currently working on:
- Ghostbusters VR
My responsibilities during this time have been:
> Creating Workflows
> Creating and overseeing full game levels
I worked at this position for two years, during this time I worked on:
- Sea of Thieves: A Pirate's Life
- Horizon VR: Call of The Mountain
My responsibilities during this time have been:
> Creating Props
> Creating and overseeing full game levels
I worked at this position for over a year designing and creating environments for several virtual reality projects.
I worked at this position for a year as a 'Development Art Assistant' working on a game called 'Red Dead Redemption 2' where I provided support to the main environment art team.
I worked at this position for six months as an Environment Artist contractor working on a game called 'Sea of Thieves'.
My responsibilities on this project have been:
> Making fully playable Unreal Engine 4 levels from a concept provided to me
> Sculpting Terrain
> Using World Machine to create the sea beds of islands
> Create interest compositions and layouts using amazing props created by the prop team