So I just looked and apparently it's been 4 months since my last blog post?! Time flies when you are in lockdown playing Cod Warzone...
I hope that everyone is doing well :) I just wanted to write a post to let everyone know what I've been up to and give you some updates on how my personal projects are going. Over the last few months I have been working from home and I've pretty much barely left the house which i'm sure is the same case for a lot of people right now due to being in lockdown. At first during the first month of lockdown, I just wasn't in the mood to do any personal work what so ever and I ended up playing a lot of Call of Duty Warzone with my mates as it was quite fun to play and it was nice to get some social interaction as I currently live alone and I wasn't really leaving the house to see anyone.
I think it's always good to take a break from personal work because you don't have to do it 24/7. However, moving onto the second month, I was ready to get back to the personal projects that I had planned, Unfortunately, work really picked up that month and we ended up having to do a lot of overtime which meant that I just didn't have the time to do any personal work what so ever. One of the plus sides of this is that I was that busy, I barely even noticed that we was all still in lockdown and that month pretty much flew by.
At the start of this month, I was ready to get back cracking with the personal work and I've managed to get a lot done despite taking a week off to play through the last of us 2. Amazing game if anyone hasn't played it yet, really worth getting! My main goal at the moment is to get better at concept art and I'm trying to come up with a good workflow that I can use to quickly concept environments. In the images that you can see below, the workflow that I am using is:
- Quickly model and throw assets in to UE4 with the help of some mega-scans assets to quickly block in the scene.
- Render out an image using the Octane Render plugin for UE4 which gives me more realistic renders. Making sure the environments look good.
- I will then use Daz 3D to pose characters and Marvelous Designer to dress them and then place the characters in to the UE4 scene.
- Re-Render a final Octane image with a few render passes including an ID map to help selection in Photoshop.
- I will then paint and photo-bash over the entire image.
My process for these concepts are quite 3D heavy at first and that's because i'm used to doing 3D and I've gotten quite fast at modelling so I can get environments blocked out pretty fast. I'm using some mega-scans assets in my concept art with the intention to paint over them or replace them with photos. I recommend using these in concepts as they are great for saving time but I wouldn't use these in my 3D environment pieces because I've not made them myself so I can't call and present them as my own 3D work.
I have a tonne of different concepts ideas in mind of what I want to create and I've decided to work on several concepts at once and get all the environments done for them at once. I will then move onto doing all the characters for them at once and then all the paint overs at once. The reason that I'm doing this is because I hope that by the time I've repeated this workflow so much I will then be so used to it that I hope to be fast enough to create one concept per week.
Below are a few concepts that I've been working on and I will talk about the idea for each one.
Starting out, I have made a small abandoned building scene, a little bit last of us inspired. The story is that there will be a character sneaking into this building whilst two enemies unload the truck. I have placeholder crates there at the moment but i'm thinking of changing them into medical supplies or weapons. The character sneaking in will be crouched behind the concrete barrier in the bottom left of the image. So for this image i have three characters to create. The building just has a base texture for now and I plan to have more appropriate colours for the building but I will do this in Photoshop.
This image below will have two characters stood looking at the TV discussing the case.
The final image will be a person working late at the PC, takeout food on the desk etc.This next image is a Captain's living quarters of a space ship, you will be able to see planet earth in the background and stars all around. The story, I will have for this is a father character sat on the sofa and then a kid playing with toys to the right with his mum, so there will be three characters needed for this scene.
I have a lot more concept ideas sketched out that I want to create and develop which I plan to do. However, this is a new skill and workflow to me and I have a lot to learn and a long way to go to match the concept quality and speed of a lot of professionals. I want to make sure that any piece that upload to my portfolio is a good quality which means that for the next few months, maybe even for the rest of the year I won't be posting anything to Artstation. I will be instead just focusing on improving my concept art skills offline and hopefully once I'm at a good enough quality, I will be able to show to you all the finished versions of the images above and a lot more concepts.
I am also about to submit my train project to the ue4 marketplace and that will hopefully be available on my store soon.
That's all for this update and thanks for reading!
All the best,
Dom:)













































