Future Projects

Work In Progress / 09 March 2020

Hey Everyone, 

It's been a while since I last posted, over the last month I have been doing some student feedback on the GradsinGames competition https://gradsingames.com/game-dev-challenges/  so I've not really had the time to be doing any personal work. The competition came to an end last week and there were some really cool projects done by the students, with the reviews now out of the way I can start to crack back on with my personal work. 

In my last blog post, I mentioned how I will be trying to get better at doing concept art this year and I just wanted to share my progress on this concept that I have been working on the last few days and I also want to tell you about the future projects I have lined up for 2020.

The current concept that I'm doing is called 'Moving Day' and the idea is set on a porch of a house with a family moving into the property and you can see the current progress below.

In this project I've tried to go for a nice and happy mood with bright colours because a lot of my portfolio is quite dark and I've decided to try tackling a more stylized painting rather than a realistic one to show more range of styles in my portfolio. 

Moving forward, I plan to add a lot more story telling elements to the scene and establish more of a focal point because at the moment the scene is really lacking one which needs fixing. I was thinking about trying my luck at painting a character in the scene as the focal point, but this is going to be a real challenge for me.

In the image below, you can see a quick sketch over of an earlier version of the piece with some props that I plan to add, such as more furniture items like lamps and plants. 

Here you can see the 3D base that I started with.  

I'm still quite new to doing concept art and I have a lot to learn and improve on, I also have a lot more work to go on this concept before calling it done but please feel free to give any feedback:) 

After I have finished making this concept I will be moving on to making a realistic police station concept so that I can practice my workflow. Once this is done, I will be doing a big concept art project with about 8 concepts that all relate to each other. All the concepts will be based on a book series called 'Red Rising' which is a really good series that is worth reading if you haven't already. I plan to concept key moments in the book as well as the locations that the book is set in, this will be a real challenge as I have to make the concepts make sense to people that haven't read the book just by looking at one image. 

I'm hoping to do three concept pieces per month which is a lot faster turn around than the 3D environments that I normally do, hopefully I will be able to stick to this plan. After I've done this big concept project, I do have plans to do more 3D projects but this will still be a few months away before I start them so I can worry about this when the time comes.

My main goal is to have a portfolio that shows both good 2D concepts and 3D environments so that I can show that I can do the full game art pipeline. 

That's all for this blog post, if you have any feedback/ suggestions on how to improve on concept art please let me know:)

Thanks for reading!

Dom.