Horizon Call of the Mountain

I had the honour to work on Horizon Call of the Mountain for two years. During this time, I was responsible for several areas across the game. My main focus was working with the level design team to figure out the map layout and compositions of the levels before later set dressing them with assets. I contributed to workflows for the vistas, props, shaders, pickaxe walls interaction and optimization processes. The main bulk of my work was in the early and middle stage of development before assets and materials was improved and polished for shipping.

-

It was a pleasure working with everyone on the team and the images in this gallery are a huge collaborative effort over several years of work from the full environment team alongside VFX, Design, Lighting and Tech Art departments.

-

Lead Environment Art - Dean Ashley
Art Direction - Rob Sutton, Felix van den Berg

-

©2023 Sony Interactive Entertainment Europe. Published by Sony Interactive Entertainment Europe Ltd. Developed by Guerrilla and Firesprite. “Horizon Call of the Mountain” is a trademark of Sony Interactive Entertainment Europe.

Date
May 26, 2024