Hey Everyone,
Welcome to my blog:)
First of all, let me start by introducing myself, my name is Dom, I’m 23 years old and I am currently an Environment artist at a VR studio called ‘Immotion’ in Manchester, England. Throughout the past few years I have been working in the games industry, working at places such as ‘Microsoft Studios- Rare LTD’ working on a game called ‘Sea of Thieves’ and I then went on to work on a game called ‘Red Dead Redemption 2’ at Rockstar Games.
I have not updated my Artstation page in a while as I only like to post finished projects on my page, so I’m hoping to use this blog as a platform to show you work in progress shots of the current personal projects that I am working on. I plan to post every few weeks with updates on how the projects are going and hopefully give you a little insight in to my workflow.
Throughout the next few months I will also be adding a lot more environment work that I have created whilst at work including a lot of substance designer materials and more prop work.
So, the current personal project that I am working on a is a New York train modular kit. I have just finished the high poly model today and I now plan to move onto unwrapping and texturing stage of the project. You can see some images below of the current level
The reason that I have chosen to model a train is because I wanted more hero type props in my portfolio and I thought that this was a good way to practice both modelling a hero asset and a good way to gain more environment work at the same time.
You can see the way that I made the modular pieces below, at the moment some of the pieces such as chairs and doors are copied within the scene but when I come to prepare the scene for the engine I will only texture and import one of them. I decided to break the train up in to a main window piece, a small window, the door frame and the front of the train. I also made a piece for the front of the interior and then made the wheels and undercarriage separately.
After I finished the interior, I went on to render the interior of the train in Keyshot as I wanted to learn some more Pre-rendered techniques, you can see this image below.
I plan to split this project in to a few different avenues and reuse the train in a few projects. First of all, I am going to texture the train and present it in marmoset as a prop, I will then move onto rendering out a Keyshot version of the interior like the image above but with the new textures that I make.
After this, I then want to render the scene out in unreal engine 4 and add a few props in the interior to show that someone has been living there. Hopefully by doing this I will be able to create a few more assets for my portfolio. You can see an image of the current level below.
The next element of game art that I feel like I need to improve on is foliage and more organic modelling such as rocks so I wanted to do a level that would allow me to make these things but still show of the exterior of the train. I decided to go for an overgrown, abandoned train that you can see below.
Here you can see a quick concept that I have painted over the unreal engine block out.
So in summary, the order of this project will go:
- Train Prop presentation
- Train Interior Keyshot render
- Train interior- Unreal engine render
- Train Exterior
I know that this is a lot of work to complete and it will take me a few months to do in my spare time but I’m hoping to stagger the posts and give myself small deadlines for each of the projects.
I will do another blog post once I have finished unwrapping and texturing the train and you should start to see more Artstation posts from the work I have done at work in the upcoming weeks.
I'm also more than that happy to get any feedback from the work that I show on this blog, so if you have any, please go ahead:)
Thanks for reading!






